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Wingspan game
Wingspan game





Again, from this position, you’re going to be leaning on your forest row in order to generate the food you need to play the cards you’ll be drawing. Opening Hand: Keep Franklin’s Gull, Blue Gray Gnat Catcher, one fish, one worm, and one cherry from your opening hand. Let’s repeat Scenario #1 but replace Killdeer with Franklin’s Gull. The Vireo has a star nest so it might be worth it to lay eggs on it to get on the board for the round one bonus. At this point, you can decide whether you want to get food to play the Eagle or keep drawing cards with the Killdeer. We can see that the extra cards from the Killdeer opened up an unexpected option in the Vireo that sped up your Gain Food action. This triggers the Vireo’s When Played power: play the Gnatcatcher into your forest, using the remaining egg on the Killdeer and one worm. Play the Vireo into your forest, spending one cherry. Good thing you kept that cherry!Īctivation #3: Play a Bird Action. The Red-Eyed Vireo card now presents you with a new option that puts you in a better position in your forest than before, opening up slot #3. Note: You already intended to play the Gnatcatcher. You draw a Red-Eyed Vireo and a Bald Eagle. Place two eggs on the Killdeer.Īctivate Killdeer: Discard one egg and draw two cards off the top of the deck. Play the Killdeer into your Grasslands, spending one wheat.Īctivation #2: Lay Eggs Action. The Gnatcatcher gives you extra worms.Īctivation #1: Play a Bird Action. Many forest birds want cherries so that’s a good one to keep. Opening Hand: Keep Killdeer, Blue Gray Gnat Catcher, one wheat, one worm, and one cherry from your opening hand.įrom this position, you’re going to be leaning on your forest row to generate the food you need to play the cards you’ll be drawing.

wingspan game

Here’s a theoretical scenario that showcases what they can do: Wingspan Game Play Scenario #1 This allows them a larger window in which to leverage their power and facilitate a snowball effect.

wingspan game

That means that Gull/Deer is generally able to leverage their power 50% sooner than the Ravens (33% sooner than a Raven with Vulture support). They are online by activation #2 (7% of the total game) where most Ravens will generally have difficulty coming online before activation #4 or #5 (15-19% of the total game), depending on your starting position (Vulture support being the exception). In this sense, they are more much efficient at turning eggs into cards than the Ravens are at turning eggs into food. They are cheap and they don’t need to draw their eggs from other birds. Gull/Deer also enjoys the luxury of not requiring any set up to start being effective. This also allows you to ignore the Draw Cards action in the same way that the Ravens can ignore the Gain Food action.

wingspan game

This row provides the eggs that fuel their power. They generally want to live in the Grasslands. Many of the Wingspan strategy principles that apply to the Ravens also apply to Gull/Deer. Wingspan Strategy Tip: The person who controls the most options probably wins more often than not. Playing Wingspan isn’t any different in this regard. The person who controls the most options probably wins more often than not. Veterans of card games have probably heard of or at least experienced the effects of “card advantage.” The philosophy of card advantage boils down to increasing your options and broadening your path to victory more significantly than your opponents. What’s different is that they pay back in cards instead of food. So what’s the big deal? Franklin’s Gull and Killdeer (referred to hereafter as “Gull/Deer”) like to eat eggs and give two units of a resource, just like the Ravens. “When Activated: Discard 1 Egg to draw 2 cards.” This is on the lower end of the spectrum and probably its only real “negative” given its Star nest type. This helps you secure a wider range of Round Bonuses.







Wingspan game